You see, I want to make a background music in Unity but I want it to continue even if I change the scene, do you know if it is possible? And if so, how?
You see, I want to make a background music in Unity but I want it to continue even if I change the scene, do you know if it is possible? And if so, how?
Yes it is possible, the idea is that in your first scene you create the player object and add the following in its main script:
This will allow your player to always be alive, therefore the player will continue between scenes...
Yes, it is possible as @Calleth 'Zion' has indicated, however, I would complete it with Unity's own help when writing the GameManager, which is nothing more or less than making a singleton class. Since if you don't do it like this, and in your new scene you also have that object (because you want to try the scenes separately) the objects will accumulate, making you a double audio.